![]() The cars look brilliant and at the start of a race you can even see the white stripes on the tires from being fresh out of the paddock which is a really nice feature. There is a lot of customisation and again you get that sesne of iRacing blood coursing through its veins with the way it looks. The graphics are also excellent and in my opinion are almost up to scratch with those from rFactor. There were and still are many good times to be had messing around with the AI settings. Meaning you could either set up a demolition derby, a realistic race, or a gentleman's race with no incidents for 200 laps! This made it perfect for every player so that they find their comfort zone or will even branch out to try something new. By going into one of the files in the root folder, you can customise amounts of mechanical failures, aggression, drafting distance and much more. So, how did Papyrus bring this into the game? Easy, edit the AI yourself. Now that's great but what makes NASCAR so different as a sport is the amount of wrecks and unpredictability. The AI in the game are very smart, responsive and. Again this title delivers and can even rival those of the early Sim Bin titles. In my opinion these are very hard to get right, you don't want to feel like you're driving a weightless blob but also not like you're driving a tank. ![]() Every slight adjustment affects the handling and speed of the car which again for its time is brilliant. Talking of setups, you can customise just about everything on the car that you could expect to customise in iRacing. The controls are very customisable which makes it even better for the NASCAR enthusiast who wants to find the perfect setup. ![]() The Force Feedback for a game so old is pretty good, it's not too heavy so you feel like you're driving a truck and doesn't have a ON/OFF switch and that's it. It's almost like NASCAR 2003 is the infant child and iRacing is that child all grown up. Mmend picking it up as it is made by the same company (just under a different name after the company split) and carries a lot of the same traits. Jimmie Johnson crossing the line to take charge of the cover For those of you who have never played it but passionate fans of iRacing, I do reco Whilst this all seems pretty ordinary, there are several things which makes this game unique. It was the NASCAR sim for the season including all the cars, tracks and the ability to use a wheel with force feedback! But for Sim-Racers it could have been the most iconic year in the whole of the genre. The year in which the first Call Of Duty was released along with The Legend of Zelda: The Windwaker. Starting in traditional fashion let's take a step back in time to 2003. However, this year I thought why not put a "twist" on the idea (for all of those Dickens fans out there) and turn it into a game I loved, a game I love and a game I am almost sure I will love. It's that time of the year again where everyone gets festive and watches that awful adaptation of A Christmas Carol.
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